Close To Me is a project that emerged from the opportunity to collaborate with a fellow Level Designer, Daniel Iglesias, in his class practice. The level is programmed and mounted on the Unity engine.
It is a survival-based game. Where you take control of the child with whom you must try to escape from the labyrinthine forest where you are. In this forest, you will find an evil patrolling zombie. Who, if he sees you, will try to catch you. To avoid it, you must hide in certain places and let it continue with its route. However, if you spend a lot of time hidden …
Daniel Iglesias assembled the level, and I programmed the required game events. I implemented the phobia system and its event system involving the camera and gameplay elements for better integration.
Also, I developed a small tool in the engine to work with the phobia system I made for simple use for him.
2015 Project
2016 Revisited
Close to me.