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Suicide Squad: Kill the Justice League

I worked on this project as an employee at The Multiplayer Group. Being a co-developer studio for RockSteady in this title. My role as Game Software Engineer was the following:

- Collaborated with the animation code team for this client project. Specifically, the team was in charge of the development and implementation of Player Characters, through the implementation of their different animated actions to achieve smoother character actions.

- Implemented and bug-fixed the Melee System, such as new characters and old ones, e.g, the right impact moment against the enemy for each specific melee animation to apply the damage rightly visually and numerically.

- Integrated those implementation features with their custom animation system built for them, ensuring seamless integration of melee character animations. Optimized melee character animations through code adjustments, improving visual fidelity and addressing specific performance issues.

Trailer

Trailer